UNITY DEVELOPMENT FOR BUSINESSES & AGENCIES

Unity projects.
Ready to ship.

Help customers explore your products, train your team, or get an existing Unity project across the finish line. One senior developer, from first prototype to launch.

Discuss your project

A few lines are enough. No finished brief needed.

Nicolai Schnepf12+ years with Unity & C# · Karlsruhe, Germany

PREPARING LIVE 3DPRODUCT EXPERIENCE / 001
Not a video. Go ahead, interact.Full experience
12+

Years focused on
Unity & C#

01

Senior specialist.
Your direct contact.

NDA

Confidential projects.
NDA-friendly collaboration.

THE EXTRA EXPERTISE.
WITHOUT THE EXTRA LAYERS.

01 / PORTFOLIO

Selected work.
Live, not on video.

Every project here runs in real time, right in your browser. Open one, change what you like and see what your customers would experience.

LIVE · WEB 3DSIMULATION / 002 A smoke sheet flowing around a cube in the virtual wind tunnel, orange where the air speeds up and blue where it slows down Enter the wind tunnel

NEWSIMULATION · 2026

Virtual wind tunnel

A real-time aerodynamics lab in the browser. Set the wind speed, angle of attack and height, and watch the smoke show where the air speeds up, slows down and separates. Push the wing too far and it stalls.

Try it
Wing, cube, sphere and cylinder · four smoke techniques · live forces
Made for
Engineering sales, trade fairs and training
Built with
WebGL 2 · GPU smoke · real-time flow model

02 / WHAT I BRING TO YOUR TEAM

Your vision.
Built to interact.

Start with the outcome you need. I can build a complete experience or take on a focused part of an existing project.

01

Interactive 3D
& product experiences

MAKE THE PRODUCT THE EXPERIENCE

Help buyers understand what makes your product valuable. Interactive demos, configurators and showrooms let them explore the details at their own pace.

Product visualizationConfiguratorsWeb & desktopDiscuss a 3D experience ↗
02

XR that goes
beyond the headset

TURN WATCHING INTO DOING

Give people a place to practise, explore and learn by doing. VR training and AR guidance, designed around your users and the devices they will actually use.

VR / AROpenXRTraining & simulationDiscuss an XR project ↗
03

Prototypes.
Production. Polish.

MOVE THE BRIEF FORWARD

Get an idea into a working prototype, improve an existing build or bring it to launch. Focused Unity development, interaction design, shaders and performance work.

C# developmentShaders & VFXOptimizationGet Unity support ↗
MY EVERYDAY TOOLKITUnityC#URP / HDRPOpenXRShader GraphWebGL

03 / TWO WAYS TO WORK TOGETHER

Your project.
My expertise.
Built together.

For businesses

Bring your own product, training or interactive experience to life. Work directly with me from the first idea to a finished application.

For agencies

Add a senior Unity specialist to your team. I work alongside your creatives and developers, under your brand when you need it.

Discuss your project
01 — ALIGN

Let's unpack the brief.

What should people experience? Where will it run? We get clear on the audience, the constraints and the part you need me to own.

02 — BUILD

Something you can actually try.

Working builds, direct communication and early answers to the difficult questions. You can show progress, test ideas and make informed decisions.

03 — DELIVER

Polished. Tested. Handed over.

A considered experience, the agreed source code and the documentation your team needs. Ready for the next person, next phase or next platform.

White-label collaborationNDA-friendlyClear scope & milestonesDirect developer access
Nicolai Schnepf, independent Unity developer
THE PERSON BEHIND THE BUILDNicolai Schnepf

04 / YOUR POINT OF CONTACT

Hi, I'm Nicolai.
I get into the details.

I'm an independent Unity developer based in Karlsruhe, Germany. For more than 12 years, my focus has been C#, real-time 3D and the small interactions that make an experience feel right.

You work with the person who builds it. I can help shape the technical direction, question an assumption and take responsibility for the implementation — with your project's goals in mind.

[email protected]

A FEW THINGS YOU MIGHT ASK

Before we
press play.

Can we hire you directly as a business?

Yes. I work directly with businesses on product visualization, training and interactive experiences. I can help define the scope, choose the target platform and take your project through development and delivery.

Can you work under our agency's name?

Yes. White-label collaboration and NDAs are welcome. We agree on communication and responsibilities up front, including whether you want me to work directly with your client.

Can you pick up an existing Unity project?

Yes. I can review the current build, identify technical risks and take on a clearly defined part of the work — from interaction development to visuals, performance or delivery.

Can we start without a technical brief?

Yes. Tell me what people should be able to do, who the experience is for and any deadline you have. We can work through platforms, assets and technical requirements together.

How much will my project cost?

That depends on the scope, the target platform and the assets or code you already have. After clarifying the requirements, I can prepare a proposal with defined deliverables and milestones. We agree on the work before development starts.

Is the engine above a real interactive demo?

Yes. It's a live browser-based 3D showcase, built with Three.js. You can rotate the engine, start the simulation and inspect its components. It demonstrates my approach to real-time visuals and interaction; Unity projects are built for the platform your brief needs.

Is the wind tunnel a real simulation?

It runs a real-time flow model in your browser. The smoke follows a computed flow field around the model, and lift, drag and the stall respond to wind speed and angle of attack the way you would expect. It is built to explain and convince, not to replace an engineering CFD study. For your product, we decide together how much physical accuracy the story needs.

05 / THE NEXT GOOD IDEA STARTS HERE

Let's find your
next step.

A new product experience, a training application or a Unity project that needs support. A few lines about your idea are enough to start.

  1. 01
    Tell me what you need.

    Share the goal and any timing you have in mind.

  2. 02
    Get a personal reply.

    I'll confirm fit, ask the useful questions and discuss availability.

  3. 03
    Agree on a clear plan.

    Scope, deliverables and a proposal before development starts.

Direct to Nicolai.No sales team in between.
[email protected] +49 721 4807 6167

I usually reply within one business day.

Tell me about your project.

I'll reply personally, usually within one business day.

What would you like help with?
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